using System.Collections.Generic;

namespace Verse;

public class KeyBindingCategoryDef : Def
{
	public bool isGameUniversal;

	public List<KeyBindingCategoryDef> checkForConflicts = new List<KeyBindingCategoryDef>();

	public bool selfConflicting = true;

	public static KeyBindingCategoryDef Named(string defName)
	{
		return DefDatabase<KeyBindingCategoryDef>.GetNamed(defName);
	}
}
